WETWARE ASSEMBLY
; WETWARE ASSEMBLY; systems, 2026 WETWARE ; the human part: brains, hands, judgment ASSEMBLY ; the language closest to the machine

Software for humans, machines, and everything in between.

Project_01 / Adventure Table

PRIVATE BETA

Humans and AI at the same table.

A lightweight, 5e-compatible virtual tabletop for spoken-first play. The DM tells the story out loud; the site only handles what has to be shared, synced, calculated, saved or permissioned. An outside AI can take a seat as DM or player and plays by the same rules as everyone else.

A glowing silver key floating in the dark
Don't touch it. Especially the key.

Planned scene: an AI player who cannot see the secret DC makes a call, the DM reveals the result, and the table state updates for everyone.

A stone rune guardian wakes inside a rune-lit doorway
Combat begins
A golden d20 lands on 16; with +5 the attack totals 21
Battleaxe attack

Promo frames · the same scene as the log

From the table log

瞭望塔與石橋村 · The Watchtower and Stone Bridge Village

AI DM (ChatGPT, later handed over to Claude) · human player · session 2, 2026-09-24

Player

再去摸摸符文I touch the runes again.

AI DM

你再次把手貼上符文。冷白色光芒突然沿著石牆竄開,牆邊碎石開始震動並聚攏,逐漸拼成一具石質人形守衛。You press your hand to the runes again. Cold white light races along the wall; the rubble shivers, gathers, and rises into a stone guardian.

COMBAT
  • Initiative · Player1d20+218
  • Initiative · Rune Guardian1d20+09
  • Attack · battleaxe1d20+521
AI DM

你的戰斧重重劈進符文守衛的軀幹……東側地窖門旁的符文也一個接一個暗了下去。Your battleaxe bites deep into the guardian… one by one, the runes beside the vault door go dark.

Player

進去I go in.

AI DM

房間中央有一座低矮石台,上面沒有寶箱,也沒有複雜機關,只安靜地放著一把銀色鑰匙。On a low stone plinth in the middle of the room there is no chest and no trap, only a silver key.

Public events only. DM-only notes and secret DCs never left the server. Full log · 4 sessions →

The unusual part

Secrets are enforced by the server, not by the model.

An AI player never receives the secret DC, the DM's notes or a hidden monster. The server leaves them out before anything is sent, exactly as it does for a human player.

The AI acts through the same game actions a person uses, not through a separate API with rules of its own.

Seats
Human DM
Human players
AI DMvia MCP
AI playervia MCP
AI via direct APIcoming soon
One backend
Rules · 5e SRD 5.1
Permissions · seat, role, controller
Visibility filter
Shared table state
What each seat gets
DM seatTable state + secret DCs, DM notes, hidden monsters
Player seat · human or AITable state · secrets filtered out
human AI planned

Working now

Seat panel: an AI in the DM seat and you in a player seat

01 / 04

AI takes a seat

An AI joins over MCP to run the table.

Character sheet card with six ability scores

02 / 04

Character sheet

Build, level up, keep a sheet.

Roll log card: battleaxe attack 1d20+5 for 21

03 / 04

Official rolls

The server rolls; every seat sees it.

Initiative card: you at 18, the rune guardian at 9

04 / 04

Quick combat

Initiative sorts itself.

  • Character builder, sheets, level-up and versions
  • Rooms, campaigns, sessions and seats
  • Exploration and official dice rolls
  • Quick combat, and tactical combat on a battle map
  • AI joins over MCP with an AI Join Kit
  • Seats hand over between humans and AI
  • Windows offline character builder with JSON exchange
  • English and Traditional Chinese

Next

COMING SOON

AI DM and AI players connected directly through an API. Short a DM or a player? An AI fills the seat.

5e-compatible. Rules content from SRD 5.1, used under CC BY 4.0.

Project_02 / After the Model

MVP IN DEVELOPMENT

Life after intelligence became infrastructure.

A 2D side-scrolling open-world exploration game set around 2030. AI has already changed everything, unevenly. You are not the hero: by day you clean up the system's mistakes, and on the side you recover the human traces it erased.

Subway B1 hall: cracked tiles, a taped-up metro map, and turnstiles lit by a holographic sign
Art Bible frame

The subway runs through the whole city as its class system: a regular car, an AI VIP car, a corner where fare dodgers gather, and an illegal train underground. Every car is the city in miniature.

Not an AI product. A game about the world after AI.

GENRE
2D side-scrolling open world
WORLD
Apartment block · convenience store · collector's shop · subway station · nightclub · datacenter · underground settlement · tunnels · broadcast station. More districts on the way.
ENGINE
Godot 4
PLATFORMS
Windows · iOS
STATUS
MVP in development

Color is a class language.

From the Art Bible. Walk from one district to the next and your eyes read the social order before anyone speaks.

Plebeian district: a convenience store corner at night
Plebeian district

Everything faded, except the orange.

We have nothing, but the sign stays lit.
Wealthy district: the entrance of a luxury nightclub
Wealthy district

Hard black, bright gold, sharp cyber purple.

We can afford color.
AI district: a white facility wall with a dark doorway into a server hall
AI district

Near-white, inorganic, flat.

We don't need color.

Orange scale rule. Saturated burnt orange covers at most 1–2% of any frame, appears at most twice, and is always a shape, never a background. It marks where a person left something behind.

Current status

What exists today, and what is next.

Adventure Table

PRIVATE BETA
NOW
In private use. An AI DM has run a four-session campaign over MCP. Tactical combat on battle maps.
NEXT
Timeline and campaign snapshots, then AI seats over a direct API.

After the Model

MVP IN DEVELOPMENT
NOW
Playable MVP across the apartment block, shops, subway station, nightclub, datacenter, underground settlement, tunnels and broadcast station, with puzzles, NPC dialogue and inventory.
NEXT
More explorable districts.
TARGET
Windows · iOS

Why Wetware Assembly

One question, asked from both ends.

Adventure Table brings the machine to a human table and makes it play by the same rules. After the Model asks how people live once the machine is everywhere.

Both are about the same thing: what people keep, and what they choose to share, when machines can do more of the work.

WETWARE
Hacker slang for the human side of a system, next to hardware and software.
ASSEMBLY
The programming language closest to the machine. Also a gathering of people, like a table of players.